And on the far shore a creature that raised its dripping mouth from the rimstone pool and stared into the light with eyes dead white and sightless as the eggs of spiders. It swung its head low over the water as if to take the scent of what it could not see. Crouching there pale and naked and translucent, its alabaster bones cast up in shadow on the rocks behind it. Its bowels, its beating heart. The brain that pulsed in a dull glass bell. It swung its head from side to side and then gave out a low moan and turned and lurched away and loped soundlessly into the dark.”

Cormac McCarthy – The Road

I’ve always loved this passage from The Road by Cormac McCarthy, and when making my Treeman Ancient – the big guy with the skull head – this was my main inspiration. It may not match exactly to the description of the beast but I wanted to get this mood across – the dark, the sightless eyes, the water.

And this sort of inspiration carries over to the other models in the group – the skull heads and antlers, for example. The sightless eyes on the Wild Rider’s horse.

This is a long-ass way of saying, I didn’t play the Witcher 3.

The base model for the Treeman is a Forgeworld Greater Spawn, with a head from an (OOP) Incarnate Elemental of Beasts. I used the body of the Elemental for my Daemon Prince conversion – although I made that model quite a lot later just because I had the body spare and didn’t want to waste it – honour every part of the animal (Garret Jacob Hobbs would be proud).

I’ve made this warband with a mind to Hinterlands, but I haven’t really checked points or costs. I was originally making these as Wood Elves before Age of Sigmar came out, so I had a few models in various states of completion to pick and choose from for my warband. I’ve tried to include some variety in sizes, and for the most part have tried to keep the poses static. Only the War Dancers have fluid poses which was something of a dilemma for me – I didn’t want them to look out of place, but how can you have static War Dancers?

The spearmen are based on plastic Dark Eldar Wracks. I used this basic idea for my Emplate model ages ago. The white gunk you see all over them is a special mica flake paste that looks a bit like leaves when painted. Oh and the blue gunk is sponge – to be painted as moss.

The Spirit Seer is based on a D&D figure – I don’t usually use 3rd party bits if I can help it, but this was really well suited. The head is from an old Amber Wizard.

The Wild Rider is my favourite of the group. Again I didn’t want much motion so I couldn’t use the stock model parts. It’s a Wrack torso fitted to a Death Korps of Krieg horse.

The final model of the group is a Spite-Revenant grown inside a Stormcast Eternal. This conversion looks pretty nuts in colour due to all the vegetation. I’ll save a closer look for when it is painted.

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