You can use any rules you like. Some suggestions would be Frostgrave, Mordheim, Warhammer Quest… even Dungeons & Dragons.
We recommend the Hinterlands rules because they are quite similar to the gang warfare of Necromunda or Mordheim, but they also have the simplicity of Age of Sigmar.
Some people will prefer not to use any rules and just make models for fun.
AoS28 is about small groups of people not full armies. Probably about 2-8 models is a good rough figure.
AoS28 is more interested in characters and their stories not armies or even squads. You could maybe use the characters you make for AoS28 to lead your Age of Sigmar armies though.
Age of Sigmar is often about epic battles between godlike characters like Archaon and the Stormcast Eternals. AoS28 is more about the little guys that you may not see otherwise.
It’s probably not ideal, but there is a possibility if you think they can fit the theme. AoS28 is about stories and characters, and generally it is about smaller or less powerful models than a Bloodthirster or similar very powerful creature.
Special Characters are not a good idea, we want you to invent your own special characters.
No, Bretonnia was part of the Old World and this is Age of Sigmar. You could make some knights that are similar to Bretonnians but who live in the Nine Realms. But it would be interesting to think about what makes them different from Bretonnians – how did they survive the Chaos Apocalypse? Do they worship Sigmar? Have they mutated or changed somehow with Chaos all around? Maybe they ride beasts instead of horses?
Yes, but because it is new there are not many and in some ways it is easier to look at examples of Inq28 and imagine a fantasy equivalent.
This post includes some examples. but you can also find a lot on the Facebook group or by looking at the hashtag #aos28 on Instagram and Twitter
Yes, but AoS28 is just an aesthetic, if you want to include gaming you might mean Hinterlands.
If you want to run an AoS28 event remember that it is about telling a story and unusual models, not so much rules.
No-one owns it, there is no ‘official’ version. It is not produced by Games Workshop or any other company, nor does anyone person control it. It is an idea that is free and available to everyone, and it is a community project.
Ok so this is a tricky one. You probably aren’t wrong!
The idea with AoS28 is to make a fantasy version of Inq28. So if you think your idea fits with Inq28 then I am sure it also fits with AoS28, there is not meant to be any major difference except, y’know, one is set in space.
The main thing is to think about your models and to try and do something that isn’t just ‘normal’ or ‘mainstream’. Why? Because that already exists in the other AoS groups, and they have far more members – there is already a home for that. We just want to encourage something different – not ‘better’ or ‘correct’, just different.
There is no elitism or snobbery intended. We would want to include as many people as possible, but we would want those people to take a step outside the mainstream, or outside their comfort zone – to make something new and exciting that everyone can enjoy. There are no real rules for what that has to be, just suggestions.
The idea behind things being ‘dark’ or ‘grimdark’ may seem restrictive, but perhaps another word is ‘realistic’ or ‘mature’. Age of Sigmar is sometimes criticised for being a more childish Fantasy setting compared to the squalor of the Old World, so the idea is just to rebel against that. So by saying it is grimdark I guess we are saying it is for adults.
The Age of Sigmar is a cool new setting with loads of potential. There are old ideas and new ideas, and there are things no-one has even considered yet.
One is set in space.
AoS28 is a copy of Inq28, so the same ideas apply. But of course, AoS28 is set in the Nine Realms of Age of Sigmar. Instead of Inquisitors there are Witch Hunters, instead of Space Marines there are Stormcast Eternals (ever noticed they are quite similar?).
The name doesn’t make a lot of sense I admit, but it creates a strong link to Inq28 and that is really important because they are the exact same thing but in a different setting. Inq28 doesn’t make a lot of sense either these days, the roots of the word don’t matter so much. Also it works very well as a hashtag.
The longer version of the name is available ‘The Dark Age of Sigmar’ if you prefer.
If it helps, please imagine that the 28 stands for ‘between 2 and 8 models’ – which is a good starting amount for a gang.
They are similar to Space Marines in that a single Stormcast is a huge, powerful figure. And so with AoS28 it may be better to include a single Stormcast with mortal retainers, or a single Stormcast as a henchman for a Witch Hunter, something like that. They definitely have a place in AoS28, even a full squad of them could work but I think it is important to try and give each of them character and personality.
Stormcast Eternals are really cool, I made an army of them and I enjoyed trying to come up with a darker take on both the background and the painting. I don’t consider my Stormcast to be AoS28, they are unconverted and although I gave them some background it doesn’t cover them as individuals. I think it is the individual element that makes a difference.
Not always, but it is recommended, at least for the main characters you are making. Converting, even if it is just a head and weapon swap, will give you a unique model that no-one else has. And finding an interesting conversion will give you a model with a lot of character and personality, and it is exciting to see these characters appear.
If your focus is just making models for playing games, that is fine too, but AoS28 is mostly about making characters and unique models.
If you are worried that you are not good enough to make conversions, then don’t worry! Any level of skill is fine: don’t let that put you off. You can ‘kitbash’ by using the head from one kit on a different body, or any sort of simple conversion that doesn’t require cutting up an expensive kit. Converting is fun and much easier than you may think. You don’t need to be a greenstuff master to join in: there are some great tutorials on Warhammer TV.
Feel free to post it in the Facebook group or on the TGA.Community forums and ask. You may get advice or suggestions. Please don’t be offended if you receive constructive criticism or advice, it is never a question of skill, only that AoS28 has to have some limitations.
First come up with an idea, then make a group of models (between 2 and 8 is a good starting point, but there is no fixed size). Maybe include a leader and some henchmen, and maybe some models of different sizes for variety. Convert them and try to make them tell a story, that is what AoS28 is all about. You are encouraged to make whatever you think is cool, and worry about rules later if you decide you want to play games.
Alternatively, have a rummage in your bits box and see what you create; sometimes a story comes from the miniatures you put together. Or pick models that you like the look of by flicking through White Dwarf (or looking on the internet), and then see if you can re-imagine them in Age of Sigmar. The model comes first, so make something you want to make, not just something with good stats.
If you want to make a warband for gaming with, you might try Hinterlands. Hinterlands has rules for buying models and making gangs, much like Mordheim or Necromunda. You can find more info in the rulebook.
Yes, in the sense that they are both about beautiful and unusual models. I think the new Nine Realms have a lot in common with the original Realm of Chaos.
You can use OOP or otherwise old models for AoS28, no problem. But AoS28 is set in the Age of Sigmar, so they would need to be an oldhammer warband that has been updated in that sense at least. But that juxtaposition of oldhammer and newhammer could be really interesting and unique, like miniatures from an alternate timeline!
No, not at all. Although AoS has changed from square bases in the former incarnation of Warhammer to round bases, feel free to continue to use square ones if that’s what you prefer.
Round bases do tend to look better for miniatures in a skirmish game however, while the benefits of square bases (like ranking up) may not be so useful in a small warband game.
No, you can use any models you like, from any manufacturer, so long as you think they will look OK in the Age of Sigmar world.
We aim to paint in a style that looks more realistic or more grittier than the ‘Eavy Metal style. This is sometimes called grimdark, but that doesn’t mean you have to use dark colours, just that you are trying to make your models look like they belong in the grim and dark version of Age of Sigmar. This doesn’t have to mean messy or lots of weathering, it just might mean fewer bright highlights, or a more limited palette. There is no ‘right way’ to paint grimdark!
Sometimes people also refer to Blanchitsu, but that doesn’t mean you need to paint like John Blanche. Blanchitsu is a term that really just means trying to do something different to the normal way of painting – maybe by experimenting with colours or techniques.
You may have a style you like and you may not want (or see any reason) to change it. That’s OK too, you should do what you enjoy.
It fits great. AoS28 is an aesthetic, so you could paint a few heroes for Warhammer Quest and show them in the AoS28 group, you could create your own unique characters, your own setting even.
Yes, using Mordheim models is perfectly fine, although Mordheim is set in the Old World and AoS28 is all about Age of Sigmar. If you wanted to make something very similar to Mordheim that is OK – maybe set in Hammerhal or a ruined city ravaged in the Chaos Apocalypse in one of the Nine Realms.
You can use the Mordheim rules of course, any rules are fine.
No, it has to be in Age of Sigmar. We all miss the Old World, and we all miss the things from that world that we may not see again. Some of the cities in the Mortal Realms may resemble their counterparts from the Old World, and some of the characters you make may resemble Old World heroes. but this group is about trying to find new things in Age of Sigmar to be excited by rather than trying to continue with the story of the Old World.
The scope of Age of Sigmar is such that all types of fantasy can be covered. The main storyline (found in the Realmgate Wars books for example) can be considered Epic Fantasy: It is concerned with gods and armies of immortals, wars and earth-shattering events. The difference between AoS and AoS28 is that the perspective is that of individuals that can witness these events, but are probably not involved in the main narrative in the same way as say, Archaon.
You can include elements of low fantasy if you prefer – the medieval peasant, the knight in armour. Or you can include elements of high fantasy like Elfs and Dwarves and magic. You can also include dark or weird fantasy like Lovecraftian monsters.
Because AoS has no restrictions it is tempting to explore the differences between AoS and the Old World: we have seen knights in armour before and we have seen Elves before. What we haven’t seen is a new Age of Sigmar twist on these classic fantasy ideas: like what happens to knights in armour and medieval peasants when the world is ruled by Chaos? What makes Elves in the Realm of Fire different from Elves in the Old World? How do these characters and tribes exist in day-to-day life when armies of Stormcast and legions of Daemons are clashing and the world is collapsing around them?