Pit slaves – formerly property of the Transcore Mining Consortium – prepare for heavy metal war. Equipment designed for cutting rock and demolishing plascrete prove brutally effective at mauling mutants and cutting though the hides of lumbering ash waste crawlers. Treated like machinery – or worse, like servitors – these cyborg killers are still men, and they remember what life on the surface was like, before the implants, the bionics and the constant drone of electric generators! Pit slaves have an axe to grind and the tools to grind it!
Emerging blinking into the light from the cavernous depths of Transcore Hive, the pitslave warband finds the world much changed, abandoned to mutants and lunatics, ruled by warlords and despots – or not ruled at all! It’s a world where you can carve out your own future if you have a sharp enough chainsaw and these pitslaves mean to take back what was theirs!
Pit slaves, start your engines! Prepare for heavy metal war!
Leader and Technos
Pitboss Kuno has three weapons, a chainsaw painfully grafted to his arm, an axe and a buzzsaw implanted in his skull, to deliver a mean headbutt. He braves the ash wastes without a respirator or visor, sometimes you just have to look tough to impress your peers. Hardhead, the techno fire support specialist has a shoulder-mounted autoslugger, while Ark has equipment to repair and maintain machinery.
Some pit slaves have more of a natural aptitude for fighting. Dead End has additional armour plates and an industrial buzzsaw, he will often advance first to soak up incoming fire. The predatory Scavenger has a harpoon gun, while Bludgeon uses a jetpack and a crude mining pick. Minutor has a heavy duty mining drill.
Veterans of the pit. Armourdillo has a cutting saw with intergrated autopistol, and a heavily armoured carapace. Powerslaav has an industrial shear implant while Kobushi has a lifting claw and a wears a sinister glass mask.
You don’t have to be mad to be a pit slave, but it helps. Actually madness is a serious problem: many young pitslaves lose their minds, unable to cope with the grueling labour and long hours. Free of their bondage, these deranged pitslaves are fearless warriors, throwing themselves into combat with reckless abandon. Rack uses a chainblade mounted on a polearm, while his brother Ruin uses an enormous electrified mace that probably never really served much purpose in the pits. Scrapper has a retractable hooked chain implant and a serious personality disorder.
This is the second pit slave gang I have made, the first was based on gladiatorial pitslaves that had broken out of the fighting pits (and was loosely based on Spartacus). This warband is a group of ex-industrial pitslaves: miners, demolition servitors and heavy machinery, escaped from a Mechanicus strip mine at the massive Transcore Hive. I’ve always loved pitslaves – or really anything with a chainsaw for a hand – they are great fun to build and chipped, rusty machinery is great fun to paint too. I decided to do them all in a very uniform paint scheme: I imagine the mining site has all the equipment painted the same way and they are all branded and barcoded. Some of their tattoos will have been made illicitly, like prison tattooing, carried out by crude bionic hands, rough simulacra of aquilas and other half-understood symbols.
There’s a bit of a Mad Max vibe to some of them, I was really pleased to see the Mechanicus Electro-Priest kit, finally a well-sculpted, mostly bare male torso! There is an odd shortage of these parts and the rest of the conversion parts fell into place easily after that. I would probably have made them all using Electro-Priest torsos if I had thought to buy more, I think those are my favourites – the psychos. Also the two technos turned out well.
This warband is for use in Inquisimunda (an offshoot of Necromunda that allows for a wider selection of gangs), they use the rules for Pit Slaves found in the Necromunda Outlander Community Edition, which is compatible. They may also get some vehicles for use in Ash Wastes.